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Piloting speeder bikes while escaping Dantoonie with Tycho can be a chore if you mistime the boost to make large jumps, and it will either be the easiest thing you’ve done or the hardest. Take speeder bikes: you’ll have fun blazing through Endor as Luke, but the controls and linear path (basically on-rails) can make or break the experience. Missions including speeder bikes, AT-STs, Tauntauns, and even an AT-AT are intriguing additions, but also where things start getting murky. It’s not just famous ships like X-wings, Jedi Starfighters, or A-Wings you’ll be controlling, but also ground craft. Being behind the cockpit of a starfighter has never been more fun. Their AI is brutal at times, but makes for some real nail-biting dogfighting and forces you to rely on skill more so than luck. Enemies, though immensely increased in on-screen number, no longer need that advantage to blast you out of the sky. Every level in Rebel Strike is just as crazy…and then some, with more enemies, tougher scenarios, and varied objectives keeping every ship mission a blast to play. In fact, you’ll be even happier they’re vastly improved, because if you thought the Battle of Endor was insane in Rogue Leader, think again. The AI controlled wing mates are tougher, faster, and better shots this time around, meaning you’ll feel like you’re actually not alone in most missions. The space/upper atmosphere battles are not only a perfection of Rogue Leader’s already great combat, but the shining achievement of this game. But, I’d like to start with the good stuff. However, variety doesn’t always mean better, and it’s within this new found variety where Rebel Strike stumbles. Speaking of the missions, variety is the name of the game. As nice as this story-focus is, it’s largely forgettable, but it at least helps drive you through the missions. All the while, we get cryptic conversations between Vader and the Emperor about Rogue Squadron’s progress. They have information the Alliance leaders would kiss a Wookiee for, but thanks to the new-ish Rogue Squadron member, Sarkli(who should just be called Snarkly due to his attitude), defecting to the Empire, the Rebellion’s rescue plans and any future endeavors are put at risk.
Rogue star rescue review series#
It all starts with picking up an Imperial defector, Tycho Celchu (any fan of the Legends X-wing book series will enjoy this inclusion), who knows about scientists also looking to defect on the planet Ralltiir.
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Thanks to the branching storylines, the tighter story allows events in one level to affect events in the next level.
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If you’ve dreamt of doing it, this game seems to have it all. You’ll play as either Luke Skywalker or Wedge Antilles (and other characters in bonus missions) doing everything from rescuing besieged scientists, training with Yoda on Dagobah, flying through the asteroids around Geonosis, to zooming through the forest moon of Endor on a speeder bike. The storyline, a tad more focused this time around, follows two branching and intertwining paths. For the most part, Rogue Squadron III: Rebel Strike outshines its predecessor, but for every step forward, it occasionally takes two steps back.Īs with Rogue Leader, Rebel Strike covers the familiar timeframe from Episode IV– VI, taking you on classic and brand new adventures along the way. In 2003, two years after Rogue Leader’s release, fans and gamers alike got to find out if they managed to succeed again. We’ve all heard the following saying at least once in our lives: “If at first you don’t succeed, try and try again.” But what should you do if you’ve already succeeded? The success was Rogue Leader and Factor 5 had to find a way to answer that question by beating a formula they largely perfected.
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